Memory Lane: Great Garloo

Stop! I can’t stand any more news. The Smartest People in the World want to bring back communism, thus proving that they’re really The Dumbest People in the World. And I just can’t stomach any more today.

So let’s flee back to 1961, when Great Garloo by Marx was one of the top toys. You could sort of have your own monster movie right there in your bedroom, if you felt like setting up toy buildings and railroads for Garloo to destroy. Or he could carry your kid sister’s doll. Whatever.

Garloo’s remote control wasn’t wireless, as you can see. And he cost $17.98, which was rather a prodigious price for a toy in 1961. You’d have to put a gun to my mother’s head to get her to spend that kind of loot.

But the ad is endearing, isn’t it? In less than a minute, Great Garloo transforms from a rampaging monster to a meek domestic servant. If only you could’ve gotten him to do your homework for you…

Memory Lane: Model Cars

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When I had to buy and install a new computer monitor yesterday, I was afraid it would turn into a fiasco. But once I opened the box and saw the parts, I discovered the assembly was so simple, even I could do it. In fact, it was just like assembling a plastic model car–a pastime which my brother and I enjoyed many times.

You got a box with a picture on it, which contained a bunch of parts and instructions that we really didn’t need. After all, we knew what cars are supposed to look like. So we put them together, and used our imaginations to customize them with the extra parts provided for that purpose. My father built us a display shelf for the models. One great big hot rod model that we got for Christmas had so many extra parts, we were able to make completely imaginary extra cars out of them. I was even able to create a Martian invasion thingy on long legs made from extra exhaust pipes.

I wonder if kids are still making model cars. It requires an attention span, which is hard to come by nowadays.

In addition to being fun, the skills you pick up in passing just might come in handy, years and years later.

 

Don’t Say We Weren’t Warned

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And here they are, in glorious wax that broke if you looked at it cross-eyed: the Miller Company’s Space Aliens, vintage 1960. Even back then, someone in the toy world knew what these things looked like. I had a fine collection of them.

Memory Lane: Slot Racing

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Hey, remember these–slot racing cars?

It’s my brother Mark’s birthday today, the weather is atrocious, and he and I were on the phone reminiscing about our old slot racing cars. He still has our set, vintage 1964; and after a fashion, it still works.

The cars had little pins underneath that kept them fitted to the slots on the track, and metal brushes to pick up the electricity from those white lines you see in the photo; they’re wires. You couldn’t steer the cars, of course, but you could control how fast they went. And you could lay out the track with enough curves to make speed control a kind of art. Do you slow down for the curve, and maybe let the other guy’s car pull ahead? Or do you go for the gusto, and hope the rubber guard rail keeps your car from winding up on the other side of the room?

The cars were only two inches long, tops, and you could customize them by fitting them with tiny racing slicks or fiddling around with the actuator on the inside: that was the thing that went up and down, moving the gear that spun the wheels. We had the first-generation slot racers, the design of which was so simple, even I could understand it.

It was a very simple pleasure, to be sure, compared to the fancy-schmancy electronic toys kids have today. But sometimes it’s the simple pleasures that you remember.

Memory Lane: ‘Risk’

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Here was another rainy day favorite of my childhood–the game of Risk. Can you raise mighty armies, and conquer the world? This was your chance to try.

What strategy will you use? Will you try to nail down Australia, and spread out from there? It’ll be hard for the other players to attack you there, but you might get bottled up. Or will you set up in some central location, like Mongolia (my favorite!), and attack the weakest targets until all Asia grovels at your feet, and supplies you with the numbers needed to go after Europe?

It was also a fun way to learn geography. Where is the Risk player who doesn’t know where Kamchatka is? Which is not the same as knowing how to pronounce it! And gee, look at that: the Middle East gives you entry into Africa, Europe, or Asia, or even all three at once.

I know Risk is still around, but I don’t know who’s playing it. Patty and I have a game in our toy chest. Of course, to play it, you have to be able to concentrate for two hours at a stretch, and you have to be imaginative, with the ability to adapt your strategy to changing circumstances. I’m afraid that might be asking a bit too much of the Zombie Bloodbath video game crowd.